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Home --> Animation --> Flash --> Class Notes |
Flash class #1 - Wayne Knowles ************** Shape tweening doesn't work with groups, text or bitmaps. Toon Boom and Universal Animator are two animation programs based on Flash. Shape Hints - if you move a shape in a keyframe, the hints don't move. You will have to manually move the hints. Control-click on hint to remove the hint. Copying frames does not copy the hints. Somehow I managed to copy the hints by using edit multiple frames. ************** Library is only in the .fla file. There is no Flash general library, but you can input symbols from other files. (File/Open as Library) Put each Instance in its own layer if you want to motion tween each one independently. You can have multiple library files open at once and drag and drop items between them. Next assignment will be to make an animated web banner. ************** This week we worked on motion tweens, masked layers, and guided layers. Assignment #2 - due at beginning of week 8
Effects (in motion tween) only works on text if the font (such as Times) is on your computer. If the font is not available, then all you get is a gray box or the effect does not work at all. Once you've made a motion tween, you can create new keyframes within the sequence. Command-Click on the frame you want and press F6. You can duplicate a sequence into a new layer. Create the new layer first. Then Command-Click and drag the sequence to select it and then Option-Click and drag to duplicate into the new layer. You can drag a whole sequence of frames left or right on the Timeline. To create a soft edged mask duplicate the mask layer and make it a masked layer under the mask layer. Then fill the masked layer with a radial gradient from transparent to background color. To make a transparent gradient color first set the alpha in the Mixer to 0 %. You can do a cross dissolve between two layers. Just overlap two motion tweens whose effects use alpha from 100% to 0% and vise versa. Read chapters 9 and 10 for next week. ************** If you use a bitmap such as a jpeg as a symbol and try to fade in or out using a motion tween with an alpha change, the image get slightly bigger horizontally. It appears to shift. I could find no way around this other than to cover it up by also doing a scale change or a position change. Importing a sequence of images (jpg1,2,3) places each one in a keyframe as well as in the Library. Everything in the Library is not a symbol. Animated gifs import as separate Library elements and are placed on the Timeline as separate keyframes. Watch out! Don't put actionscript in a frame instead of an Object. Look for Frame Action in the titlebar of the actions window. It should be Object Action. Read ch. 11 for next week. ************** To make an invisible button just put a rectangle in the Hit state and have black keyframes in Up, Down, and Over states. You can change the order of scenes in the scenes panel. Goto and Stop - uncheck the box. Questions:
Resources: If you trace a bitmap, you can delete the jpg file from the Library. You can't delete it however if you break apart the bitmap and don't trace it. ************** Sound file formats = AIFF, WAV, AU, MP3 If you want a button to click, place a sound in the Down state You can get a sound effect to play at a specific time by placing the sound in the right frame of the Timeline for instance at the point where a ball hits a wall. To make a clickable interactive game object such as a ball, make it a button with an Object Action of On Press, Release, GoToandPlay frame whatever. ************** Wayne knows of no differences between Mac and Win projectors - colors, font sizes, speed should all be the same. You can put text on top of a button and it will not interfere with the button. This is a handy way to use the same button symbol and have different labels. If the name needs to change position or color on mouseover or mousedown, then the name will have to be part of the button symbol. When you use the lasso tool to select a portion of a bitmap and copy it to another movie, the whole bitmap is saved to the new movie's Library. It's much better to use Photoshop to select a portion of the bitmap and save it as a separate file which you import into the new movie. In my movie test the swf file sizes were 2.8 bytes and 33.1 bytes - 10 times smaller by doing it in Photoshop.
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2001 James D. Blodget
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