Home --> Animation --> Flash --> Rollingball 1 |
This one was tricky. It uses shape tweening on both the ball and the beam of light. I had to use three hints on the corners of the beam to get it to track right and not flip. I also had to use a separate layer to get the beam to track back to the left. You can't place two sets of hints on the same object in the same layer.
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©
2001 James D. Blodget
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